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Roblox Central

Discussion for all things Roblox. (roblox.com)

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3 posters

    SkyScrapers!

    Earth
    Earth
    Admin


    Posts : 402
    Join date : 2009-06-18
    Location : According to my IP address: Topeka, Kansas.

    SkyScrapers! Empty SkyScrapers!

    Post by Earth Tue Jul 14, 2009 12:19 pm

    Change my name at the end. Then just say construct!

    Warning! Earth is not responsible for any seisures caused by looking at calculations for placement of bricks.


    Code:

    NormalFloor = false
    Colors = {1,194,199}
    function Part(CFrame,Color,Size,Transparency,formFactor,Parent,Mesh)
    P = Instance.new("Part")
    P.Anchored = true
    P.CFrame = CFrame
    P.BrickColor = Color
    P.Size = Size
    P.Transparency = Transparency
    P.formFactor = formFactor
    if Mesh then
    B = Instance.new("BlockMesh")
    B.Parent = P
    B.Scale = Vector3.new(0.99,1,1.1)
    end
    P.Parent = Parent
    end
    function FormWalls(Color,Dimension,Building,Windows,Door,Color2,Transparency,Epicenter)
    Part(CFrame.new(Epicenter.x+Dimension.x/2,Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z),Color2,Dimension-Vector3.new((Dimension.x-2),0,0),Transparency,0,Building)
    Part(CFrame.new(Epicenter.x-Dimension.x/2,Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z),Color2,Dimension-Vector3.new((Dimension.x-2),0,0),Transparency,0,Building)
    Part(CFrame.new(Epicenter.x,Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z-Dimension.z/2),Color2,Dimension-Vector3.new(0,0,(Dimension.z-2)),Transparency,0,Building)
    if not Door then
    Part(CFrame.new(Epicenter.x,Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z+Dimension.z/2),Color2,Dimension-Vector3.new(0,0,(Dimension.z-2)),Transparency,0,Building)
    elseif Door then
    Part(CFrame.new(Epicenter.x-((Dimension.x)/4)-1.5,Dimension.y/4+CurrentLevel+Epicenter.y,Epicenter.z+Dimension.z/2),Color2,Vector3.new(((Dimension.x/2)-3),Dimension.y/2,2),Transparency,0,Building)
    Part(CFrame.new(Epicenter.x+((Dimension.x)/4)+1.5,Dimension.y/4+CurrentLevel+Epicenter.y,Epicenter.z+Dimension.z/2),Color2,Vector3.new(((Dimension.x/2)-3),Dimension.y/2,2),Transparency,0,Building)
    Part(CFrame.new(Epicenter.x,Dimension.y/(4/3)+CurrentLevel+Epicenter.y,Epicenter.z+Dimension.z/2),Color2,Dimension-Vector3.new(0,(Dimension.y/2),(Dimension.z-2)),Transparency,0,Building)
    end
    --Walls made
    Part(CFrame.new(Epicenter.x+(Dimension.x/2),Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z+(Dimension.z/2)),Color,Vector3.new(3,Dimension.y+2,3),0,0,Building)
    Part(CFrame.new(Epicenter.x-(Dimension.x/2),Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z+(Dimension.z/2)),Color,Vector3.new(3,Dimension.y+2,3),0,0,Building)
    Part(CFrame.new(Epicenter.x-(Dimension.x/2),Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z-(Dimension.z/2)),Color,Vector3.new(3,Dimension.y+2,3),0,0,Building)
    Part(CFrame.new(Epicenter.x+(Dimension.x/2),Dimension.y/2+CurrentLevel+Epicenter.y,Epicenter.z-(Dimension.z/2)),Color,Vector3.new(3,Dimension.y+2,3),0,0,Building)
    --Supports
    CurrentLevel = CurrentLevel+Dimension.y
    end
    function CreateFloor(Color,Building,Size,NormalFloor,Epicenter,Dimension)
    if not NormalFloor then
    Part(CFrame.new(Epicenter.x,Epicenter.y+Size.y/2+CurrentLevel,Epicenter.z),Color,Size+Vector3.new(2,0,2),0,0,Building)
    NormalFloor = true
    elseif NormalFloor then
    Part(CFrame.new(Epicenter.x-3,Epicenter.y+Size.y/2+CurrentLevel,Epicenter.z),Color,Size+Vector3.new(-4,0,2),0,0,Building)
    Part(CFrame.new(Epicenter.x+(Dimension.x/2)-2,Epicenter.y+Size.y/2+CurrentLevel,Epicenter.z+((Dimension.z/4)*1.63)),Color,Vector3.new(6,0,(Dimension.z/4)),0,0,Building)
    Position1 = Vector3.new(Epicenter.x+(Dimension.x/2)-2,Epicenter.y+CurrentLevel-Dimension.y,Epicenter.z-(Dimension.z/4))
    Position2 = Vector3.new(Epicenter.x+(Dimension.x/2)-2,Epicenter.y+CurrentLevel,Epicenter.z+(Dimension.z/2.35)-((Dimension.z/4)-2.2))
    Part(CFrame.new((Position1+Position2)/2,Position1),Color,Vector3.new(6,0,((Position2-Position1).magnitude)),0,0,Building,true)
    Part(CFrame.new(Epicenter.x+Dimension.x/2,CurrentLevel+Epicenter.y+0.5,Epicenter.z),Color,Vector3.new(2,1,Dimension.z),Transparency,0,Building)
    Part(CFrame.new(Epicenter.x+(Dimension.x/2)-2,Epicenter.y+Size.y/2+CurrentLevel,Epicenter.z-((Dimension.z/4)*1.63)),Color,Vector3.new(6,0,(Dimension.z/4)),0,0,Building)
    end
    CurrentLevel = CurrentLevel+Size.y
    end

    function FormBuilding(Epicenter,Dimension,Color,Floors)
    Building = Instance.new("Model")
    Building.Parent = Workspace
    Building.Name = "Building"
    CurrentLevel = Epicenter.y
    FormWalls(Color,Dimension,Building,0,true,Color,0,Epicenter)
    for i=0,Floors-1 do
    CreateFloor(Color,Building,Vector3.new(Dimension.x,1,Dimension.z),true,Epicenter,Dimension)
    wait()
    FormWalls(Color,Dimension,Building,0,false,Color,0,Epicenter)
    wait()
    end
    CreateFloor(Color,Building,Vector3.new(Dimension.x,1,Dimension.z),false,Epicenter,Dimension)
    end
    function SkyScraper(Epicenter,Dimension,Color,Floors)
    Building = Instance.new("Model")
    Building.Parent = Workspace
    Building.Name = "SkyScraper"
    CurrentLevel = Epicenter.y
    FormWalls(Color,Dimension,Building,0,true,Color,0,Epicenter)
    for i=0,Floors-1 do
    CreateFloor(Color,Building,Vector3.new(Dimension.x,1,Dimension.z),true,Epicenter,Dimension)
    wait()
    FormWalls(Color,Dimension,Building,0,false,BrickColor.new(23),0.75,Epicenter)
    wait()
    end
    CreateFloor(Color,Building,Vector3.new(Dimension.x,1,Dimension.z),false,Epicenter,Dimension)
    Building:makeJoints()
    end

    function BuildCity(BuildingAcross,Dim,Focus)
    for X=-Dim*BuildingAcross,Dim*BuildingAcross,BuildingAcross*Dim do
    for Z=-Dim*BuildingAcross,Dim*BuildingAcross,BuildingAcross*Dim do
    SkyScraper(Vector3.new(X,0,Z)+Focus,Vector3.new(BuildingAcross,BuildingAcross/2,BuildingAcross),BrickColor.new(Colors[math.random(1,#Colors)]),math.random(3,6))
    end
    end
    end
    --BuildCity(32)
    game.Players.earth100.Chatted:connect(function (Mes)
    if Mes == "construct" then
    BuildingAcross = 32
    SkyScraper(Vector3.new(game.Players.earth100.Character.Torso.Position.x,0,game.Players.earth100.Character.Torso.Position.z),Vector3.new(BuildingAcross,BuildingAcross/2,BuildingAcross),BrickColor.new(Colors[math.random(1,#Colors)]),math.random(3,6))
    end
    end)
    Meelo
    Meelo
    Admin


    Posts : 217
    Join date : 2009-06-19

    SkyScrapers! Empty Re: SkyScrapers!

    Post by Meelo Tue Jul 14, 2009 3:13 pm

    Pfft, my script's better (SkyScraper destroyer >Very Happy)

    Code:
    for i,v in ipairs(workspace:GetChildren())do
    if(v.Name == "SkyScraper")then
    for l,q in ipairs(v:GetChildren())do
    q.Anchored = false
    end
    v:BreakJoints()
    end
    end
    Earth
    Earth
    Admin


    Posts : 402
    Join date : 2009-06-18
    Location : According to my IP address: Topeka, Kansas.

    SkyScrapers! Empty Re: SkyScrapers!

    Post by Earth Wed Jul 15, 2009 4:42 pm

    Dot Dot P
    avatar
    Jfeather
    Admin


    Posts : 232
    Join date : 2009-06-18
    Location : This Forum. Duh.

    SkyScrapers! Empty Re: SkyScrapers!

    Post by Jfeather Wed Jul 15, 2009 8:09 pm

    Cool scripts, except when two towers connect >_<
    Earth
    Earth
    Admin


    Posts : 402
    Join date : 2009-06-18
    Location : According to my IP address: Topeka, Kansas.

    SkyScrapers! Empty Re: SkyScrapers!

    Post by Earth Thu Jul 16, 2009 11:32 am

    Yup

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    SkyScrapers! Empty Re: SkyScrapers!

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