Time permitting, I will try to meet these deadlines.
[Green = Completed]
[Blue = In progress]
[Red = Not started]
Tower Defense Final Release: Monday, June 22
-Typical tower defense game.
*Upgrade system
*Creep variety
*User interaction
*Difficulty settings
*HUD
*Aesthetics (Everything will be animated and 3D)
Meelo's Script Builder v2.0: Monday, June 29
-A really advanced trigger which will allocate each person a physical area, and personal workspace which no one else can access unless the owner gives permission. Also, VIP options for this (bigger space, access to more objects, etc.) will be available *cough Golden Shirt*
*Upgrade Sourcer (Perfect emulation)
*Tag all scripts with an unmodifiable "owner" tag.
*Disallow banning places (counter ban if attempted)
*Give each player a unique workspace (Hierarchy)
*Give each player a unique space (Physical)
*Let players allow/disallow access to their own possessions.
The Tower of Bigness v2.0: Wednesday, July 1
*Fix all bugs
*Add traps
*Balance all items.
More to come...
[Green = Completed]
[Blue = In progress]
[Red = Not started]
Tower Defense Final Release: Monday, June 22
-Typical tower defense game.
*Upgrade system
*Creep variety
*User interaction
*Difficulty settings
*HUD
*Aesthetics (Everything will be animated and 3D)
Meelo's Script Builder v2.0: Monday, June 29
-A really advanced trigger which will allocate each person a physical area, and personal workspace which no one else can access unless the owner gives permission. Also, VIP options for this (bigger space, access to more objects, etc.) will be available *cough Golden Shirt*
*Upgrade Sourcer (Perfect emulation)
*Tag all scripts with an unmodifiable "owner" tag.
*Disallow banning places (counter ban if attempted)
*Give each player a unique workspace (Hierarchy)
*Give each player a unique space (Physical)
*Let players allow/disallow access to their own possessions.
The Tower of Bigness v2.0: Wednesday, July 1
*Fix all bugs
*Add traps
*Balance all items.
More to come...
Last edited by Meelo on Mon Jun 22, 2009 4:46 pm; edited 2 times in total