WTF?
- Code:
function KeyDown(key)
key=key:lower()
DB=false
if (key=="t") then
if DB == false then
DB=true
p=Instance.new("Part")
p.Parent=player.Character
p.BrickColor=BrickColor.Blue()
p.CanCollide=false
p.Anchored=false
p.Transparency=0.5
p.Reflectance=0.2
p.Shape="Ball"
p.Size=Vector3.new(2, 2, 2)
p.TopSurface="Smooth"
p.BottomSurface="Smooth"
m=Instance.new("SpecialMesh")
m.Parent=p
m.MeshType="Sphere"
FON(player.Character)
p.CFrame=player.Character.Torso.CFrame
for i=1, 30 do
m.Scale=m.Scale+Vector3.new(0.1, 0.1, 0.1)
wait()
end
player.Character:MoveTo(Vector3.new(37.5, 3, -7))
for i=1, 30 do
m.Scale=m.Scale-Vector3.new(0.1, 0.1, 0.1)
wait()
end
p:Remove()
FOFF(player.Character)
DB=false
end
end
end