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    (R)evolution

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    Earth
    Admin

    Posts : 402
    Join date : 2009-06-18
    Location : According to my IP address: Topeka, Kansas.

    (R)evolution

    Post by Earth on Tue Sep 15, 2009 1:28 pm

    This is my project. It's a first person post-apocalyptic shooter involving revolutions due to evolutions in the original revolution...

    The place is here...

    http://www.roblox.com/Item.aspx?ID=11932977

    I will try and post images and updates... I would like feedback.


    9/15
    So far nothing very interesting is around, because I'm scripting the bullet handling system and exploring glitches in the robots, please tell me if you find any!

    A snippet of code from the bullet system...
    Code:

    _G.FormValue = function(Type,Name,Value,Parent)
       New_Value = Instance.new(Type) -- Form a value of the type
       New_Value.Name = Name -- Name it
       New_Value.Value = Value -- Set its value
       New_Value.Parent = Parent -- Set its parent
    end

    FormValue("BoolValue","Correct",true,Workspace)


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    BlueTaslem
    Learning the Ropes
    Learning the Ropes

    Posts : 32
    Join date : 2009-09-03

    Re: (R)evolution

    Post by BlueTaslem on Tue Sep 15, 2009 1:35 pm

    Um?
    What is this, exactly?
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    Earth
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    Re: (R)evolution

    Post by Earth on Tue Sep 15, 2009 5:26 pm

    I'm working on the story.

    Basically...

    Zombie apocalypse, we stop it by making robots to fight them. Ah... but then we neglect the robots and they end up in the trash. They rise up, and it turns into a world wide civil war. But there's a nice twist in the story ;D.


    This is a log of the project, just something interesting ( or not ) to read.
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    Gileas
    A Regular
    A Regular

    Posts : 116
    Join date : 2009-08-08
    Age : 25
    Location : Space

    Re: (R)evolution

    Post by Gileas on Tue Sep 15, 2009 5:27 pm

    You bore me earth.
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    Earth
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    Re: (R)evolution

    Post by Earth on Tue Sep 15, 2009 5:30 pm

    Oh thank-you. I bore me too.
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    Meelo
    Admin

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    Join date : 2009-06-19

    Re: (R)evolution

    Post by Meelo on Tue Sep 15, 2009 7:29 pm

    MAKE IT NAO!!!!


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    Earth
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    Join date : 2009-06-18
    Location : According to my IP address: Topeka, Kansas.

    Re: (R)evolution

    Post by Earth on Wed Sep 16, 2009 1:39 pm

    I am fool


    Working on fixing a problem about robot indecisive ness
    It has problems choosing between two targets


    Also, anyone know how to prevent that stupid humanoid die glitch?

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    Re: (R)evolution

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